

This level of customization has been a long-awaited feature - and one that players of all ages will probably enjoy (this is the first 3D Worms experience to be rated 10+ instead of Teen).

On the brighter side of the new features, players can customize worms to a much larger depth than previous outings - choosing their hats, shades, and gloves as well as the standard voice and grave options.

While it's nice to see a few new things, they aren't as zany or wacky as one would like - in short, the added weapons don't offer the initial surprise that the sheep or concrete donkey did back in the day. There are a few new weapons and maps offered in the bundle package - like an Alien Abduction or Old Scouser. The landscapes, while still destructible, just can't be mangled in the way that they used to be, and worms are often very spread out, making combat take somewhat longer than it should. It wasn't uncommon to kill a few worms with one shot in the 2D variants, but this is something you simply don't see much in Ultimate Mayhem. While the 3D views of Worms: Ultimate Mayhem offer more versatility to the maps and strategies, the maps often feel a little too big for the classic, and most popular, variant of Worms combat - hectic and clustered. The bundle game combines both Worms 3D and Worms: Mayhem, adding some new content and bonuses for those who buy the $15 value-priced title - available on Xbox Live, the PlayStation Network, or Steam.īoth games play out in the relatively new 3D world of the Worms franchise, which is both a blessing and a curse at the same time. Worms: Ultimate Mayhem is the next opportunity to offer players some mostly pre-existing content. The Worms series is no stranger to repackaged content and bundle packages (check out our review of the repackaged Worms 2: Armageddon game). Game Rant's John Jacques reviews Worms: Ultimate Mayhem
